Super Mario 64 Dolphin Iso
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Super Mario 64 | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP June 23, 1996 NA September 26, 1996 EU March 1, 1997 Virtual Console NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | NAAJ01, NAAP01, NAAE01 |
See also.. | Dolphin Forum thread |
Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as 'revolutionary', the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. Canon imagerunner 2420l scanner driver download. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
- 2Enhancements
- 2.116:9 Aspect Ratio Fix
Problems
There are no reported problems with this title.
Enhancements
16:9 Aspect Ratio Fix
The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.
NA
EU
JP
HD Texture Pack
Texure pack is complete.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Mario 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Mario 64 On Xbox One
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r7719 | Windows 7 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Runs at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in Dolphin emulator) | CoolKirby |
3.0-368 | Windows 7 | AMD Phenom x4 965 | ATI Radeon HD 4870 | 60FPS,To fix sound just click(activate) Wii (home) menu and exit back | |
4.0-6029 | Windows 7 | Intel Core i5-3570 | Intel HD Graphics 4000 | Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound. | humdi |
Ishiiruka-785 | Windows 10 | Intel Core i5-3320M | Intel HD Graphics 4000 | Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there. | Jodeth |
Gameplay Videos
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